Doug Barber

Trim & fit sportsman

Description:
Level & Class 4 (Tough 4) 1
Experience 7210
General Description
Occupation Creative 2
Age 21
Gender Male
Height 5’ 11"
Weight 170 lb
Eyes Blue
Hair Brown
Skin Caucasian
Abilities Modifier Temp Score
Strength [+2] 14
Dexterity [+1] 13
Constitution [+3] 17
Intelligence [+3] 16
Wisdom [+2] 14
Charisma [+0] 11
Health & Saves
Current/Max HP 39/ 39 6
Defense (DEF) 14 9
Fortitude (FORT) +7 7
Reflex (REF) +2
Will (WILL) +3
Combat Capabilities
Initiative (INIT) +5 8
Speed (SPD) 30 ft
Base Attack Bonus (BAB) +3
Melee Attack (MA) +5, +2 10
Ranged Attack (RA) +4
Melee Attacks
Weapon Damage Critical Type Feat Needed
Unarmed Blow 20 Bludgeoning
Knife 1d4 19-20 Piercing Simple
Cleaver 1d6 19-20 Slashing Simple
Rifle Butt 1d6 20 Bludgeoning Simple
Ranged Weapons
Weapon Damage Critical Type Range Increment Rate of Fire Magazine Feat Needed Ammo
Knife 1d4 19-20 Piercing 10ft 1 Simple x1
12-gauge Shotgun 2d8 20 Ballistic 30ft Semi 2 internal Personal x16
Feats
Name Description
Athletic Gain a +2 bonus on all Climb & Swim checks
Builder Gain a +2 bonus on all Craft (Mechanical) & Craft (Structural) checks
Great Fortitude Receive a +2 bonus on all Fortitude saving throws
Improved Initiative Receive a +4 bonus on initiative checks
Power Attack On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus
Simple Weapons Prof. Gain proficiency with Simple Weapons
Talents
Remain Conscious You may continue to perform actions when you would otherwise be considered unconscious and dying
Damage Reduction 1/— Ignore 1 point of damage from melee and ranged weapons
Reputation +1
Action Points 20
Wealth 8
Allegiances Jack McKool, Jack Swart
Equipment
Current Weight
Carrying Capacity 24/ 46/ 70
Weapons
Knife x
Cleaver x
Rifle Butt x
12-gauge Shotgun x
Unarmed Blow x
Ammunition
12-gauge shells x16
Clothing & Armor
Clothing [Casual] x
Mesh Vest x
Tools
Compass x
Search & Rescue Kit x
Duct Tape x
Lighter x
Multi-purpose Tool x
Flashlight [Standard] x
Sleeping Bag x
Walkie-Talkie [Basic] x
Containers
Bucket x
Information
Road Atlas x
Perishables
Trail Rations x7
Miscellaneous
Rags x3
Cleaning Supplies x
Cigarettes x16
|
Vehicles
Skills Trained Only Armor Penalty Action Base Total Ranks Ability
Balance x Move DEX (+1) [+1]
Bluff* Special CHA (+5) 4 [+0] 2
Climb* x Full/Move STR (+8) 4 [+2] +2 4
Computer Use* Full/Special INT (+4) 1 [+3] 2
Concentration* Special CON (+6) 3 [+3]
Craft (Chemical) x Special INT [+3]
(Electronic) x Special INT [+3]
(Mechanical)* x Special INT (+7) 2 [+3] +2 5
(Pharmaceutical) x Special INT [+3]
(Structural)* Special INT (+10) 5 [+3] +2 5
(Visual Art) Special INT (+3) [+3]
(Writing) Special INT (+3) [+3]
Decipher Script x Special INT [+3]
Demolitions x Full/Special INT [+3]
Diplomacy Full CHA (+0) [+0]
Disable Device x Full/Special INT [+3]
Disguise Special CHA (+0) [+0]
Drive* Move DEX (+1) [+1]
Escape Artist x Full/Special DEX (+1) [+1]
Forgery Special INT (+3) [+3]
Gamble Special WIS (+2) [+2]
Gather Information Special CHA (+0) [+0]
Handle Animal x Special CHA [+0]
Hide x Attack DEX (+1) [+1]
Intimidate* Full CHA (+0) [+0]
Investigate x Full/Special INT [+3]
Jump x Attack STR (+2) [+2]
Knowledge (Arcane Lore) x React/Full INT [+3]
(Art) x React/Full INT [+3]
(Behavioral Science) x React/Full INT [+3]
(Business) x React/Full INT [+3]
(Civics) x React/Full INT [+3]
(Current Events)* x React/Full INT [+3]
(Earth & Life Science) x React/Full INT [+3]
(History) x React/Full INT [+3]
(Physical Science) x React/Full INT [+3]
(Pop Culture)* x React/Full INT [+3]
(Streetwise)* x React/Full INT (+4) 1 [+3]
(Tactics) x React/Full INT [+3]
(Technology) x React/Full INT [+3]
(Theology & Philosophy) x React/Full INT [+3]
Listen React/Move WIS (+2) [+2]
Move Silently x Move DEX (+1) 1/2 [+1]
Navigate Full/Special INT (+4) 2/2 [+3]
Perform* Special CHA (+0) [+0] 2
Pilot x Move DEX [+1]
Profession* Special WIS (+3) 1 [+2]
Read/Write Language* (Spanish) x INT
(Tagalog) x INT
Repair x Full/Special INT [+3]
Research Special INT (+3) [+3]
Ride* Move/Special DEX (+1) [+1]
Search Full INT (+5) 4/2 [+3]
Sense Motive Special WIS (+2) [+2]
Sleight of Hand x Attack DEX [+1]
Speak Language* (Spanish) x
(Tagalog) x
Spot* React/Full WIS (+5) 3 [+2]
Survival* Special WIS (+7) 5 [+2]
Swim Move/Full STR (+5) 2/2 [+2] +2 4
Treat Injury Special WIS (+4) 4/2 [+2]
Tumble x x React/Move DEX [+1]

1 Tough 4 Progression:

  • Level 1 (Tough 1)
    • Occupation: Creative [Bluff, Computer Use, Perform (Stringed)] 2
    • HP: +13 [10 + 3(CON)]
    • Action Points: +5
    • Base Attack Bonus: +0
    • Save Bonuses:
      • Fortitude: +1
      • Reflex: +0
      • Will: +0
    • Defense: +1
    • Reputation: +0
    • Skill Points: +24 [3 + 3 (INT) x 4]
    • Class Skills:
      • Climb
      • Concentration
      • Craft (Mechanical, Structural)
      • Drive
      • Intimidate
      • Knowledge (Current Events, Popular Culture, Streetwise)
      • Profession
      • Read/Write Language
      • Ride
      • Speak Language
      • Spot
      • Survival
    • Occupation Bonus Class Skills:
      • Bluff
      • Computer Use
      • Perform (Stringed)
    • Class Feat:
      • Simple Weapons Prof. 3
    • Level 1 Feats:
      • Athletic 4
      • Builder 5
    • Talent:
      • Remain Conscious 6
  • Level 2 (Tough 2)
    • HP: +11 [1d10 + 3 (CON)]
    • Action Points: +6
    • Base Attack Bonus: +1
    • Save Bonuses:
      • Fortitude: +1
      • Reflex: +0
      • Will: +0
    • Defense: +1
    • Reputation: +0
    • Skill Points: +6 [3 + 3 (INT)]
    • Bonus Feat:
      • Great Fortitude 7
  • Level 3 (Tough 3)
    • HP: +6 [1d10 + 3 (CON)]
    • Action Points: +6
    • Base Attack Bonus: +1
    • Save Bonuses:
      • Fortitude: +0
      • Reflex: +1
      • Will: +1
    • Defense: +0
    • Reputation: +1
    • Skill Points: +6 [3 + 3 (INT)]
    • Level 3 Feat:
      • Improved Initiative 8
    • Talent:
      • Damage Reduction 1/- 9
  • Level 4 (Tough 4)
    • Ability Increase: STR +1 (14)
    • HP: +9 [1d10 + 3 (CON)]
    • Action Points: +7
    • Base Attack Bonus: +1
    • Save Bonuses:
      • Fortitude: +0
      • Reflex: +0
      • Will: +0
    • Defense: +1
    • Reputation: +0
    • Skill Points: +6 [3 + 3 (INT)]
    • Bonus Feat:
      • Power Attack 10

2 Creative: Grants three Class Skills [Bluff, Computer Use, & Perform (Stringed)]. Increase Wealth bonus by +2.

3 Simple Weapons Prof.: You make attack rolls with simple weapons normally.

4 Athletic: You get a +2 bonus on all Climb & Swim checks.

5 Builder: You get a +2 bonus on all checks with the chosen skills [Craft(Mechanical) & Craft(Structural).

6 Remain Conscious: You gain the ability to continue to perform actions when you would otherwise be considered unconscious and dying. When your hit points reach -1, you can perform as though you were disabled, making either an attack action or a move action every round until you reach -10 hit points (and die) or your hit points return to 1 or higher.

7 Great Fortitude: You get a +2 bonus on all Fortitude saving throws.

8 Improved Initiative: You get a +4 circumstance bonus on initiative checks.

9 Damage Reduction 1/-: You ignore 1 point of damage from melee and ranged weapons.

10 Power Attack: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus (+3).

Bio:

Doug Barber

Waves of Mutilation braind3d braind3d