Jason Reed

Super smart and super awesome, and maybe has a slight ego, and is clearly very modest.

Description:
Level & Class 4 (Smart 3/Fast 1) 1 General Description
Experience 7775 Occupation Technician 2
Abilities Modifier Temp Score Age 23
Strength [+2] 14 Gender Male
Dexterity [-1] -6 15 Height 5’ 7"
Constitution [+2] -1 15 Weight 140 lb
Intelligence [+3] 17 Eyes Blue
Wisdom [+3] 16 Hair Blond
Charisma [+1] 13 Skin Caucasian
Health & Saves Combat Capabilities
Current/Max HP 32/ 32 Initiative (INIT) -1
Defense (DEF) 13 Speed (SPD) 35 ft 7
Fortitude (FORT) +3 Base Attack Bonus (BAB) +1
Reflex (REF) +2 Melee Attack (MA) +3
Will (WILL) +5 Ranged Attack (RA) +0, +1 5
Melee Attacks
Weapon Damage Critical Type Feat Needed Special
Unarmed Blow 1d4 20 Bludgeoning nonlethal, unarmed
Knife 1d4 19-20 Piercing Simple ranged
Cooking Pot (Impr-) 1d4 20 Bludgeoning ranged, 50% shatter
Flare Burn (Impr-) 1d6 20 Chemical ranged
Machete 8 1d6 19-20 Slashing Archaic
Ranged Weapons
Weapon Damage Critical Type Range Increment Rate of Fire Magazine Feat Needed Ammo
Knife 1d4 19-20 Piercing 10ft 1 Simple x1
Slingshot 1d4 20 Ballistic 30ft 1 1 Simple x94
Feats
Name Description Name Description
Archaic Weapons Prof. 8 Gain proficiency with all archaic weapons Builder [Craft (Chemical) & Craft (Mechanical)] 4 Gain a +2 bonus on all checks with those skills
Educated [Knowledge (Physical science) & Knowledge (Technology) 9 Gain a +2 bonus on all checks with those skills Point Blank Shot 5 Gain a +1 bonus on attack and damage rolls with ranged weapons against opponents within 30 feet
Simple Weapons Prof. 3 Gain proficiency with all simple weapons
Talents
Increased Speed (+5) 7 Your base speed increases by 5 feet
Savant (Knowledge: Technology) 6 Add a bonus equal to your Smart level (+3) when making checks with that skill
Plan 10 Can make an Intelligence check (DC 10) with a bonus equal to your Smart level (+3). The result of the check provides a bonus that can be applied to all skill & attack rolls made by you and your allies. The bonus reduces by 1 point each round
Equipment Reputation +1
Current Weight 36 Action Points 9
Carrying Capacity 51/ 100/ 150 Wealth 7
Weapons
Compound Bow Knife
Bow hunting remains a popular sport in North America. A character’s Strength modifier applies to damage rolls made when using this weapon. This category of weapon includes hunting knives, butterfly or balisong knives, switchblades, and bayonets (when not attached to rifles). A character can select the Weapon Finesse feat to apply his or her Dexterity modifier instead of Strength modifier to attack rolls with a knife.
Large 3 lb. Tiny 1 lb.
1d8 Piercing Crit/Range: 20/40 ft. 1d4 Piercing Crit/Range: 19-20/10 ft.
Rate/Clip: 1/- Ammo/Quantity: arrows/50
Machete Slingshot
This long-bladed tool looks much like a short, lightweight sword. This wrist-mounted launcher is commonly used for hunting small forest animals.
Small 2 lb. Small 1 lb.
1d6 Slashing Crit/Range: 19-20/melee 1d4 Ballistic Crit/Range: 20/30 ft.
Rate/Clip: 1/- Ammo/Quantity: shot/94
Ammunition
Shot x94
Arrows x50
Clothing & Armor
Clothing [Basic] x
Coat x2
Tools
AA Batteries x12
Cellphone x1/4 battery
Compass x
Cooking Pot x
Duct Tape x3/4
Firelighter x
-First Aid Kit-
Fishing Gear x
Flares x3
Flashlight (Standard) x
Portable Stove x
Propane Tank x1-1/2
Sleeping Bag x
Tent (2-person dome) x
Walkie-Talkie (Basic) x2
Water Filtration Tablets x24
Containers
Bucket x2
Range Pack xOversized
Information
Road Atlas x
Perishables
Miscellaneous
US $ x16
Ink pen x2
Count of Monte Cristo novel x1599pg
Vehicles
Dead Man’s Yacht x
Skills Total Ranks Ability Bonus Skills Total Ranks Ability Bonus Skills Total Ranks Ability Bonus
Balance (+1) 2 [-1] Bluff (+1) [+1] Climb (+2) [+2]
Computer Use (+9) 5 [+3] +1 2 Concentration (+2) [+2]
Craft (Chemical) (+6) 1 [+3] +2 4 (Electronic) [+3] (Mechanical) (+13) 7 [+3] +3 2,4
(Pharmaceutical) [+3] (Structural) (+3) [+3] (Visual Art) (+3) [+3]
(Writing) (+3) [+3] Decipher Script (+5) 2 [+3] Demolitions (+10) 7 [+3]
Diplomacy (+2) 2/2 [+1] Disable Device (+10) 7 [+3] Disguise (+1) [+1]
Drive (+0) 1 [-1] Escape Artist (+0) 1 [-1] Forgery (+3) [+3]
Gamble (+3) [+3] Gather Information (+1) [+1] Handle Animal [+1]
Hide (+0) 1 [-1] Intimidate (+1) [+1] Investigate (+6) 3 [+3]
Jump (+3) 2/2 [+2]
Knowledge (Arcane Lore) [+3] (Art) [+3] (Behavioral Science) [+3]
(Business) [+3] (Civics) [+3] (Current Events) [+3]
(Earth & Life Science) [+3] (History) [+3] (Physical Science) (+9) 4 [+3] +2 9
(Pop Culture) [+3] (Streetwise) [+3] (Tactics) [+3]
(Technology) (+12) 4 [+3] +5 6,9 (Theology & Philosophy) [+3]
Listen (+3) [+3] Move Silently (+1) 2 [-1] Navigate (+5) 2 [+3]
Perform (+1) [+1] Pilot [-1] Profession (+7) 4 [+3]
Read/Write Language (Spanish) (Tagalog)
Repair (+9) 6 [+3] Research (+9) 5 [+3] +1 2 Ride (+0) 1 [-1]
Search (+7) 4 [+3] Sense Motive (+3) [+3] Sleight of Hand [-1]
Speak Language (Spanish) (Tagalog)
Spot (+3) [+3] Survival (+4) 1 [+3] Swim (+4) 4/2 [+2]
Treat Injury (+3) [+3] Tumble (+1) 2 [-1]

1 Smart 3, Fast 1 Progression:

  • Level 1 (Smart 1)
    • Occupation: Technician [Computer Use, Craft(Mechanical), & Research] 2
    • HP: +8 [6 + 2(CON)]
    • Action Points: +5
    • Base Attack Bonus: +0
    • Save Bonuses:
      • Fortitude: +0
      • Reflex: +0
      • Will: +1
    • Defense: +0
    • Reputation: +1
    • Skill Points: +48 [9 + 3 (INT) x 4]
    • Class Skills:
      • Computer Use
      • Craft (Chemical, Electronic, Mechanical, Pharmaceutical, Structural, Visual Art, Writing)
      • Decipher Script
      • Demolitions
      • Disable Device
      • Forgery
      • Investigate
      • Knowledge (Arcane Lore, Art, Behavioral Sciences, Business, Civics, Current Events, Earth & Life Sciences, History, Physical Sciences, Popular Culture, Streetwise, Tactics, Technology, Theology & Philosophy)
      • Navigate
      • Profession
      • Read/Write Language
      • Repair
      • Research
      • Search
      • Speak Language
    • Class Feat:
      • Simple Weapons Prof. 3
    • Level 1 Feats:
      • Builder [Craft(Mechanical) & Craft(Chemical)] 4
      • Point Blank Shot 5
    • Talent:
      • Savant [Knowledge(Technology)] 6
  • Level 2 (Fast 1)
    • HP: +8 [1d8 + 2 (CON)]
    • Action Points: +6
    • Base Attack Bonus: +0
    • Save Bonuses:
      • Fortitude: +0
      • Reflex: +1
      • Will: +0
    • Defense: +3
    • Reputation: +0
    • Skill Points: +8 [5 + 3 (INT)]
    • New Class Skills:
      • Balance
      • Drive
      • Escape Artist
      • Hide
      • Move Silently
      • Pilot
      • Ride
      • Sleight of Hand
      • Tumble
    • Bonus Training Class Skill:
      • Survival
    • Talent:
      • Increased Speed (+5) 7
  • Level 3 (Smart 2)
    • HP: +8 [1d6 + 2 (CON)]
    • Action Points: +6
    • Base Attack Bonus: +1
    • Save Bonuses:
      • Fortitude: +0
      • Reflex: +0
      • Will: +1
    • Defense: +1
    • Reputation: +0
    • Skill Points: +12 [9 + 3 (INT)]
    • Level 3 Feat:
      • Archaic Weapons Prof. 8
    • Bonus Feat:
      • Educated [Knowledge(Physical Science) & Knowledge(Technology)] 9
  • Level 4 (Smart 3)
    • Ability Increase: STR +1 (14)
    • HP: +8 [1d6 + 2 (CON)]
    • Action Points: +7
    • Base Attack Bonus: +0
    • Save Bonuses:
      • Fortitude: +1
      • Reflex: +1
      • Will: +0
    • Defense: +0
    • Reputation: +0
    • Skill Points: +12 [9 + 3 (INT)]
    • Talent:

2 Technician: Grants a +1 to three chosen skills [Computer Use, Craft(Mechanical), & Research] & increases Wealth bonus by +3.

3 Simple Weapons Prof.: You make attack rolls with simple weapons normally.

4 Builder [Craft(Mechanical) & Craft(Chemical)]: You get a +2 bonus on all checks with those skills.

5 Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons against opponents within 30 feet.

6 Savant [Knowledge(Technology)]: You get to add a bonus equal to your Smart level (+3) when making checks with that skill.

7 Increased Speed (+5): Your base speed increases by 5 feet.

8 Archaic Weapons Prof.: You take no penalty on attack rolls when using any kind of archaic weapon.

9 Educated [Knowledge(Physical Science) & Knowledge(Technology)]: You get a +2 bonus on all checks with those skills.

10 Plan: Prior to an encounter you can develop a plan of action to handle the situation. Using this talent requires preparation; you can’t use this talent when surprised or otherwise unprepared for a particular situation. Creating a plan requires 1 minute.
After creating the plan you makes an Intelligence check (DC 10) with a bonus equal to your Smart level (+3). The result of the check provides yourself and allies with a circumstance bonus. You can’t take 10 or 20 when making this check.

Check Result Bonus
9 or lower +0 (check failed)
10-14 +1
15-24 +2
25 or higher +3

This bonus can be applied to all skill checks and attack rolls made by you and your allies, but the bonus only lasts for the first 3 rounds after making the plan. After that time, reduce the bonus by 1 point (to a minimum of +0) for every additional round the situation continues, as the vagaries of circumstance begin to unravel even the best-laid plans.

Bio:

Jason Reed has a backgrounds in a variety of scientific fields. With a bachelors in Chemisty, and experience as a computer programmer, he tends to look at everything from a very logical point of view. He, in many ways, seems to be a good person. But it might stem from a hatred of stupidity that he tends to stand up for others. Maybe.

Jason Reed

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