Justin Pritchett

Big, burly, black man with sass

Description:
Level & Class 3 (Strong 1/Tough 2) General Description
Experience 3000 Occupation Blue Collar
Abilities Modifier Temp Score Age 25
Strength [+3] 17 Gender Male
Dexterity [-1] 8 Height 5’ 11"
Constitution [+2] 15 Weight 220 lb
Intelligence [+1] 13 Eyes Brown
Wisdom [+2] 14 Hair Black
Charisma [-1] 8 Skin Brown
Health & Saves Combat Capabilities
Current/Max HP 24/ 24 Initiative -1
Defense 13 Speed 30 ft
Fortitude +5 Base Attack Bonus +2
Reflex -1 Melee Attack +5
Will +2 Ranged Attack +1
Melee Attacks
Weapon Damage Critical Type Feat Needed Special
Unarmed Blow 1d6 20 Bludgeoning nonlethal, unarmed
Knife 1d4 19-20 Piercing Simple ranged
Club 1d6 20 Bludgeoning Simple ranged
Brass Knuckles 1d8+1 20 Bludgeoning Simple lethal, unarmed
Chain 1d6/1d6 20 Bludgeoning Exotic double, trip, disarm, reach
Ranged Weapons
Weapon Damage Critical Type Range Increment Rate of Fire Magazine Feat Needed Ammo
Knife 1d4 19-20 Piercing 10ft 1 Simple x1
Club 1d6 20 Bludgeoning 10ft 1 Simple x1
Feats
Name Description Name Description
Brawl When you make an unarmed attack, you receive a +1 competence bonus on attack rolls & deal nonlethal damage equal to 1d6 + STR Drive-By Attack You take no vehicle speed penalty when making an attack while in a moving vehicle. Also, if you are the driver, you can take your attack action to make an attack at any point along the vehicle’s movement
Simple Weapons Prof. Gain proficiency with Simple Weapons Streetfighting Once per round, if you make a successful melee attack with an unarmed strike or a light weapon, you may deal an extra 1d4 points of damage
Surface Vehicle Operation (Heavy Wheeled) You take no penalty on Drive checks or attack rolls made when operating a surface vehicle of the selected class
Talents
Melee Smash Receive a +1 bonus on melee damage
Remain Conscious You can continue to perform actions when you would otherwise be considered unconscious and dying
Equipment Reputation 0
Current Weight Action Points 10
Carrying Capacity 24/ 46/ 70 Wealth 6
Weapons
Knife Club
This category of weapon includes hunting knives, butterfly or balisong knives, switchblades, and bayonets (when not attached to rifles). A character can select the Weapon Finesse feat to apply his or her Dexterity modifier instead of Strength modifier to attack rolls with a knife. Almost anything can be used as a club. This entry represents the wooden nightsticks sometimes carried by police forces.
Tiny 1 lb. Medium 3 lb.
1d4 Piercing Crit/Range: 19-20/10 ft. 1d6 Bludgeoning Crit/Range: 20/10 ft.
Brass Knuckles
These pieces of molded metal fit over the outside of a character’s fingers and allow him or her to deal lethal damage with an unarmed strike instead of nonlethal damage. A strike with brass knuckles is otherwise considered an unarmed attack.
When used by a character with the Brawl feat, brass knuckles increase the base damage dealt by an unarmed strike by +1 and turn the damage into lethal damage.
Tiny 1 lb.
special Bludgeoning Crit/Range: 20/melee
Ammunition
Clothing & Armor
Clothing [Casual] Outerwear [Parka]
Casual clothes range from cut-off jeans and a T-shirt to neatly pressed khakis and a hand-knit sweater.
An outfit of clothing represents everything a character needs to dress a part: pants or skirt, shirt, undergarments, appropriate shoes or boots, socks or stockings, and any necessary belt or suspenders. The clothes a character wears does not count against the weight limit for encumbrance.
This winter coat grants the wearer a +2 equipment bonus on Fortitude saves made to resist the effects of cold weather.
In addition to keeping a character warm and dry, coats and jackets provide additional concealment for things a character is carrying (they often qualify as loose or bulky clothing; see Concealed Weapons and Objects).
Med 2 lb. Med 3 lb.
Leather Jacket Tool Belt
This armor is represented by a heavy leather biker’s jacket. A number of other impromptu armors, such as a football pads and a baseball catcher’s pads, offer similar protection and game statistics. This sturdy leather belt has numerous pockets and loops for tools, nails, pencils, and other necessities for repair and construction work, making it easy to keep about 10 pounds of items on hand. The pockets are open, however, and items can easily fall out if the belt is tipped.
Impromptu 4 lb. Small 2 lb.
Bonus/Non-prof: + 1/+ 1 Max Dex: + 8
Armor Penalty: -0 Speed: 30/30
Tools
Bolt Cutter Duct Tape
An exceptionally heavy wire cutter, a bolt cutter can snip through padlocks or chain-link fences. Using a bolt cutter requires a Strength check (DC 10). The usefulness of duct tape is limited only by a character’s imagination. Duct tape can support up to 200 pounds indefinitely, or up to 300 pounds for 1d6 rounds. Characters bound with duct tape must make a Strength or Escape Artist check (DC 20) to free themselves.
A roll provides 70 feet of tape, 2 inches wide.
Med 5 lb. Tiny 1 lb. (x2)
Chain
Also called the manriki-gusari, this is a simple chain with weighted ends. It can be whirled quickly, striking with hard blows from the weights. One end can also be swung to entangle an opponent.
The chain can be used either as a double weapon or as a reach weapon. A character can fight with it as if fighting with two weapons, incurring all the normal attack penalties as if using a one-handed weapon and a light weapon. In this case, the character can only strike at an adjacent opponent.
If a character uses the chain as a reach weapon, he or she can strike opponents up to 10 feet away. In addition, unlike other weapons with reach, the character can use it against an adjacent foe. In this case, the character can only use one end of the chain effectively; he or she can’t use it as a double weapon.
Because a chain can wrap around an enemy’s leg or other limb, a character can make a trip attack with it by succeeding at a melee touch attack. If the character is tripped during his or her own trip attempt, the character can drop the chain to avoid being tripped.
When using a chain, the character gets a +2 equipment bonus on his or her opposed attack roll when attempting to disarm an opponent (including the roll to avoid being disarmed if the character fails to disarm the opponent).
A character can select the Weapon Finesse feat to apply his or her Dexterity modifier instead of Strength modifier to attack rolls with a chain.
Requires Exotic Weapons Prof.(Chain)
Large 5 lb. 1d6/1d6 Bludgeoning Critical: 20
Rope Fire Extinguisher
Climbing rope can support up to 1,000 pounds. This portable apparatus uses a chemical spray to extinguish small fires. The typical fire extinguisher ejects enough extinguishing chemicals to put out a fire in a 10-foot-by-10-foot area as a move action. It contains enough material for two such uses.
Large 12 lb. (x150 ft.) Med 3 lb.
Lockpick Set Multi-purpose Tool
A lockpick set includes picks and tension bars for opening locks operated by standard keys. A lockpick set allows a character to make Disable Device checks to open mechanical locks (deadbolts, keyed entry locks, and so forth) without penalty. This device contains several different screwdrivers, a knife blade or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making Repair, Craft (mechanical), Craft (electronic), or Craft (structural) checks without appropriate tools to -2 instead of the normal -4. The tool is useful for certain tasks, as determined by the GM, but may not be useful in all situations.
Tiny 1 lb. Tiny 0.5 lb.
Mechanical Toolkit [Deluxe] Walkie-Talkie [Basic]
This kit fills a good-sized shop cabinet. It includes a broad variety of specialized hand tools and a selection of high-quality power tools. It grants a +2 equipment bonus on Repair checks for mechanical devices and allows a character to make Craft (mechanical) or Craft (structural) checks without penalty.
This collection of hand tools and small parts typically includes a variety of pliers, drivers, cutting devices, fasteners, and even power tools.
This dime-store variety has only a few channels. Anyone else using a similar walkie-talkie within range can listen in on the character’s conversations. It has a range of 2 miles.
This hand-held radio transceiver communicates with any similar device operating on the same frequency and within range.
Huge 45 lb. Tiny 1 lb.
Containers
Information
Cellular Phone Cellular Modem
A digital communications device that comes in a hand-held model or as a headset, a cell phone uses a battery that lasts for 24 hours before it must be recharged. It works in any area covered by cellular service. A cellular modem allows a character to connect her notebook computer to the Internet anywhere he or she can use a cell phone. However, access speed is slow, and any Computer Use or Research check involving the Internet takes half again the normal time (multiply by 1.5).
A modem allows a character to connect a computer to the Internet. To use a modem, a character must have a computer and an appropriate data line (or a cell phone, in the case of a cellular modem).
All computers come with dial-up modems, which allow connection to the Internet but without the speed of broadband or the flexibility of cellular. A dial-up modem uses a standard telephone line; while it’s connected, that telephone line can’t be used for another purpose.
Dim Tiny 1 lb.
Lockpick License Road Atlas
The owner must obtain a license to own or operate the object legally. Generally, the license is not expensive, and obtaining it has few if any additional legal requirements. Road atlases are available for the entire United States, showing all major roads in each state. They can also be purchased for most major metropolitan areas, detailing every street in the entire region.
While a compass or GPS receiver can help characters find their way through the wilderness, a map can tell a character where he or she is going and what to expect when he or she gets there.
Tiny 1 lb.
Perishables
Miscellaneous
Vehicles
The Pritchett Crown
The Crown Victoria is a large four-door family sedan equipped with a 4.6-liter, 220-horsepower V8 engine. Large and durable, it is a favorite of police forces (police cruisers are commonly Crown Victorias).
The Crown Victoria is two squares wide and four squares long.
This particular model has been modified with a ram plate, providing:
15 Hardness vs. front collisions*, +80 Load*, -1 Maneuver*
Huge Cargo/Max: 80*/425 lb. Crew/Pass: 1/5 Fuel/Capacity: 15/14
Init/Maneuver: -2/-2* Top Speed/Gas: 185 (18) Defense/Hardness: 18/5(15 front*) HP/Max: 32/34
Skills Total Ranks Ability Skills Total Ranks Ability Skills Total Ranks Ability
Balance (+6) [+1] Bluff (+1) [+0] Climb (-2) -2]
Computer Use [-1] Concentration [-3]
Craft (Chemical) [-1] (Electronic) [-1] (Mechanical) (+1) 3 [-1]
(Pharmaceutical) [-1] (Structural) 5 [-1] (Visual Art) (+1) [-1]
(Writing) [-1] Decipher Script [-1] Demolitions [-1]
Diplomacy [+0] Disable Device 1 [-1] Disguise (+1) [+0]
Drive (+5) 6 [+1] Escape Artist [+1] Forgery [-1]
Gamble 1 [+1] Gather Information [+0] Handle Animal [+0]
Hide [+1] Intimidate 2 [+0] Investigate [-1]
Jump [-2]
Knowledge (Arcane Lore) [-1] (Art) [-1] (Behavioral Science) [-1]
(Business) [-1] (Civics) [-1] (Current Events) [-1]
(Earth & Life Science) [-1] (History) [-1] (Physical Science) [-1]
(Pop Culture) 1 [-1] (Streetwise) 2 [-1] (Tactics) [-1]
(Technology) [-1] (Theology & Philosophy) [-1]
Listen [+1] Move Silently (+3) [+1] Navigate 1 [-1]
Perform [+0] Pilot (+3) [+1] Profession [+1]
Read/Write Language (Spanish) (Tagalog)
Repair 6 [-1] Research [-1] Ride [+1]
Search [-1] Sense Motive [+1] Sleight of Hand (+3) [+1]
Speak Language (Spanish) (Tagalog)
Spot [+1] Survival (+3) [+1] Swim [-2]
Treat Injury [+1] Tumble (+3) [+1]
Bio:

Justin Pritchett

Waves of Mutilation braind3d braind3d