Shannon Ferns

Skinny, frail, redhead with glasses.

Description:
Level & Class 4 (Dedicated 4) 1
Experience 6310
General Description
Occupation Academic 2
Age 22
Gender Female
Height 5’ 8"
Weight 115 lb
Eyes Blue
Hair Straight
Skin Tan
Abilities Modifier Temp Score
Strength [+0] 11
Dexterity [+3] 16
Constitution [+0] 10
Intelligence [+1] 12
Wisdom [+2] 15
Charisma [-1] 9
Health & Saves
Current/Max HP 19/ 19
Defense (DEF) 16
Fortitude (FORT) +2
Reflex (REF) +4
Will (WILL) +6 79
Combat Capabilities
Initiative (INIT) +3
Speed (SPD) 30 ft
Base Attack Bonus (BAB) +3
Melee Attack (MA) +3
Ranged Attack (RA) +6
Melee Attacks
Weapon Damage Critical Type Feat Needed
Unarmed Blow 1d3 20 Bludgeoning
Metal Baton 8 1d6 19-20 Bludgeoning Simple
Ranged Weapons
Weapon Damage Critical Type Range Increment Rate of Fire Magazine Feat Needed Ammo
Whip 1d2 19-20 Slashing 15ft 1 Simple x1
Feats
Name Description
Animal Affinity Gain a +2 bonus on all Handle Animal & Ride checks
Focused Gain a +2 bonus on all Balance & Concentration checks
Iron Will Gain a +2 bonus on all Will saving throws
Medical Expert Gain a +2 bonus on all Craft (Pharmaceutical) & Treat Injury checks
Simple Weapons Prof. Gain proficiency with Simple Weapons
Weapon Finesse (Metal Baton) Can use your DEX instead of STR for this weapon
Talents
Empathy Receive a bonus equal to your Dedicated level (4) on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive), provided you spend at least 1 minute observing your target prior to making the skill check
Intuition You can make a Will saving throw (DC 15) to get a sense of the state of things. On a successful save, you get a hunch that everything is all right, or you get a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstances. You can use this a number of times per day equal to your Dedicated level (4)
Reputation 1
Action Points 18
Wealth 0
Equipment
Current Weight
Carrying Capacity 24/ 46/ 70
Weapons
Metal Baton x
Whip x
Unarmed Blow x
Ammunition
Clothing & Armor
Fatigues x
Raincoat x
Tools
Medical Kit x
Tent (4-person Dome) x
Chemical Light Sticks x15
Multi-Purpose Tool x
Walkie-Talkie [Basic] x2
Containers
Range Pack xStandard
Information
Perishables
Trail Rations x41
Miscellaneous
Vehicles
Sea-Doo x
Skills Trained Only Armor Penalty Action Base Total Ranks Ability Bonus
Balance x Move DEX (+5) [+3] +2 5
Bluff Special CHA (+4) [+0] +4 6
Climb x Full/Move STR (+0) [+0]
Computer Use Full/Special INT (+1) [+1]
Concentration Special CON (+2) [+0] +2 5
Craft (Chemical) x Special INT [+1]
(Electronic) x Special INT [+1]
(Mechanical) x Special INT [+1]
(Pharmaceutical)* x Special INT (+7) 4 [+1] +2 10
(Structural) Special INT (+1) [+1]
(Visual Art)* Special INT (+3) 2 [+1]
(Writing)* Special INT (+1) [+1]
Decipher Script* x Special INT +2 1 [+1] 2
Demolitions x Full/Special INT [+1]
Diplomacy Full CHA (+4) 2/2 [-1] +4 6
Disable Device x Full/Special INT [+1]
Disguise Special CHA (-1) [-1]
Drive Move DEX (+3) [+3]
Escape Artist x Full/Special DEX (+3) [+3]
Forgery Special INT (+1) [+1]
Gamble* Special WIS (+2) [+2]
Gather Information* Special CHA (+0) 1 [-1] 2
Handle Animal x Special CHA (+6) 2/2 [-1] +6 46
Hide x Attack DEX (+3) [+3]
Intimidate Full CHA (+3) [-1] +4 6
Investigate* x Full/Special INT [+1]
Jump x Attack STR (+0) [+0]
Knowledge (Arcane Lore)* x React/Full INT [+1]
(Art)* x React/Full INT [+1]
(Behavioral Science)* x React/Full INT [+1]
(Business)* x React/Full INT [+1]
(Civics)* x React/Full INT [+1]
(Current Events)* x React/Full INT [+1]
(Earth & Life Science)* x React/Full INT (+8) 6 [+1] +1 2
(History)* x React/Full INT [+1]
(Physical Science)* x React/Full INT [+1]
(Pop Culture)* x React/Full INT [+1]
(Streetwise)* x React/Full INT [+1]
(Tactics)* x React/Full INT (+6) 5 [+1]
(Technology)* x React/Full INT [+1]
(Theology & Philosophy)* x React/Full INT [+1]
Listen* React/Move WIS (+2) [+2]
Move Silently x Move DEX (+3) [+3]
Navigate Full/Special INT (+1) [+1]
Perform Special CHA (+3) [-1] +4 6
Pilot x Move DEX [+3]
Profession* Special WIS (+6) 4 [+2]
Read/Write Language* (Spanish) x INT (+) 1
(Tagalog) x INT
Repair x Full/Special INT [+1]
Research Special INT (+1) [+1]
Ride Move/Special DEX (+6) 3/2 [+3] +2 4
Search Full INT (+1) [+1]
Sense Motive* Special WIS (+7) 1 [+2] +4 6
Sleight of Hand x Attack DEX [+3]
Speak Language* (Spanish) x (+) 1
(Tagalog) x
Spot* React/Full WIS (+3) 1 [+2]
Survival* Special WIS (+3) 1 [+2]
Swim Move/Full STR (+0) [+0]
Treat Injury* Special WIS (+11) 7 [+2] +2 10
Tumble x x React/Move DEX (+3) [+3]

1 Dedicated 4 Progression:

  • Level 1 (Dedicated 1)
    • Occupation: Academic [Decipher Script, Gather Information, & Knowledge(Earth & Life Sciences] 2
    • HP: +6 [6 + 0(CON)]
    • Action Points: +5
    • Base Attack Bonus: +0
    • Save Bonuses:
      • Fortitude: +1
      • Reflex: +0
      • Will: +1
    • Defense: +1
    • Reputation: +1
    • Skill Points: +24 [5 + 1 (INT) x 4]
    • Class Skills:
      • Craft (Pharmaceutical, Visual Art, Writing)
      • Gamble
      • Investigate
      • Knowledge (Arcane Lore, Art, Behavioral Sciences, Business, Civics, Current Events, Earth & Life Sciences, History, Physical Sciences, Popular Culture, Streetwise, Tactics, Technology, Theology & Philosophy)
      • Listen
      • Profession
      • Read/Write Language
      • Sense Motive
      • Speak Language
      • Spot
      • Survival
      • Treat Injury
    • Occupation Bonus Class Skills:
      • Decipher Script
      • Gather Information
    • Class Feat:
      • Simple Weapons Prof. 3
    • Level 1 Feats:
      • Animal Affinity 4
      • Focused 5
    • Talent:
      • Empathy 6
  • Level 2 (Dedicated 2)
    • HP: +4 [1d6 + 0 (CON)]
    • Action Points: +6
    • Base Attack Bonus: +1
    • Save Bonuses:
      • Fortitude: +1
      • Reflex: +0
      • Will: +1
    • Defense: +1
    • Reputation: +0
    • Skill Points: +6 [5 + 1 (INT)]
    • Bonus Feat:
      • Iron Will 7
  • Level 3 (Dedicated 3)
    • HP: +4 [1d6 + 0 (CON)]
    • Action Points: +6
    • Base Attack Bonus: +1
    • Save Bonuses:
      • Fortitude: +0
      • Reflex: +1
      • Will: +0
    • Defense: +0
    • Reputation: +0
    • Skill Points: +6 [5 + 1 (INT)]
    • Level 3 Feat:
      • Weapon Finesse (Metal Baton) 8
    • Talent:
      • Intuition 9
  • Level 4 (Fast 3)
    • Ability Increase: DEX +1 (16)
    • HP: +5 [1d6 + 0 (CON)]
    • Action Points: +7
    • Base Attack Bonus: +1
    • Save Bonuses:
      • Fortitude: +0
      • Reflex: +0
      • Will: +0
    • Defense: +1
    • Reputation: +1
    • Skill Points: +6 [5 + 1 (INT)]
    • Bonus Feat:
      • Medical Expert 10

2 Academic: Gain two class skill [Decipher Script, & Gather Information] & a +1 to a previous class skill [Knowledge(Earth & Life Sciences)].

3 Simple Weapons Prof.: You make attack rolls with simple weapons normally.

4 Animal Affinity: You get a +2 bonus on all Handle Animal & Ride checks.

5 Focused: You get a +2 bonus on all Balance & Concentration checks.

6 Empathy: This innate talent provides a bonus on checks involving interaction skills (Bluff, Diplomacy, Handle Animal, Intimidate, Perform, and Sense Motive) equal to your Dedicated level (+4), provided you spend at least 1 minute observing your target prior to making the skill check.

7 Iron Will: You get a +2 bonus on all Will saving throws.

8 Weapon Finesse (Metal Baton): You may use your Dexterity modifier instead of your Strength modifier on attack rolls with this weapon.

9 Intuition: You have an innate ability to sense trouble in the air. You can make a Will saving throw (DC 15). On a successful save, you get a hunch that everything is all right, or you get a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstances. This talent is usable a number of times per day equal to your Dedicated level (x4).

10 Medical Expert: You get a +2 bonus on all Craft (Pharmaceutical) & Treat Injury checks.

Bio:

Shannon Ferns

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