Weapons

Weapon data

Melee Weapons

Ranged Weapons

Simple Weapons
Brass Knuckles Cleaver
These pieces of molded metal fit over the outside of a character’s fingers and allow him or her to deal lethal damage with an unarmed strike instead of nonlethal damage. A strike with brass knuckles is otherwise considered an unarmed attack.
When used by a character with the Brawl feat, brass knuckles increase the base damage dealt by an unarmed strike by +1 and turn the damage into lethal damage.
The cost and weight given are for a single item.
Heavy kitchen knives can be snatched up for use as weapons in homes and restaurants. These weapons are essentially similar to the twin butterfly swords used in some kung fu styles.
Tiny 1 lb. Small 2 lb.
special Bludgeoning Crit/Range: 20/melee 1d6 Slashing Crit/Range: 19-20/melee
Club Knife
Almost anything can be used as a club. This entry represents the wooden nightsticks sometimes carried by police forces. This category of weapon includes hunting knives, butterfly or balisong knives, switchblades, and bayonets (when not attached to rifles). A character can select the Weapon Finesse feat to apply his or her Dexterity modifier instead of Strength modifier to attack rolls with a knife.
Medium 3 lb. Tiny 1 lb.
1d6 Bludgeoning Crit/Range: 20/10 ft. 1d4 Piercing Crit/Range: 19-20/10 ft.
Metal Baton Pistol Whip
This weapon can be collapsed to reduce its size and increase its concealability. A collapsed baton is Small and can’t be used as a weapon. Extending or collapsing the baton is a free action. Using a pistol as a melee weapon can deal greater damage than attacking unarmed. No weight or purchase DC is given for this weapon, since both vary depending on the pistol used.
Medium 2 lb. Small special
1d6 Bludgeoning Crit/Range: 19-20/melee 1d4 Bludgeoning Crit/Range: 20/melee
Rifle Butt Sap
The butt of a rifle can be used as an impromptu club. This weapon, essentially a smaller version of a club, deals nonlethal damage instead of lethal damage.
Large special Small 3 lb.
1d6 Bludgeoning Crit/Range: 20/melee 1d6 non-lethal Bludgeoning Crit/Range: 20/melee
Stun Gun Tonfa
Although the name suggests a ranged weapon, a stun gun requires physical contact to affect its target. (The taser is a ranged weapon with a similar effect.) On a successful hit, the stun gun deals 1d3 points of electricity damage, (do not add the character’s Strength bonus) and the target must make a Fortitude saving throw (DC 15) or be paralyzed for 1d6 rounds. This is the melee weapon carried by most police forces, used to subdue and restrain criminals. A character can deal nonlethal damage with a tonfa without taking the usual -4 penalty.
Tiny 1 lb. Medium 2 lb.
1d3 stun Electricity Crit/Range: 20/melee 1d4 Bludgeoning Crit/Range: 20/melee
Archaic Weapons
Bayonet (fixed) Hatchet
The statistics given describe a bayonet fixed at the end of a longarm with an appropriate mount. With the bayonet fixed, the longarm becomes a double weapon clublike at one end and spearlike at the other. A character can fight with it as if fighting with two weapons, but if the character does so, he or she incurs all the normal attack penalties associated with fighting with two weapons, as if using a one-handed weapon and a light weapon. This light axe is a chopping tool that deals slashing damage when employed as a weapon.
Large 1 lb. Small 4 lb.
1d4/1d6 Piercing Crit/Range: 20/melee 1d6 Slashing Crit/Range: 20/10 ft.
Longsword Machete
This classic, straight blade is the weapon of knighthood and valor. This long-bladed tool looks much like a short, lightweight sword.
Medium 2 lb. Small 2 lb.
1d8 Slashing Crit/Range: 19-20/melee 1d6 Slashing Crit/Range: 19-20/melee
Rapier Spear
The rapier is a lightweight sword with a thin blade. A character can select the Weapon Finesse feat to apply his or her Dexterity modifier instead of Strength modifier to attack rolls with a rapier. This primitive device is a reach weapon. A character can strike opponents 10 feet away with it, but can’t use it against an adjacent foe.
Medium 3 lb. Small 3 lb.
1d6 Piercing Crit/Range: 18-20/melee 1d8 Piercing Crit/Range: 20/10 ft.

Weapons

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